It's still remembered for having the best controls for a 3D game which is why it's still popular today for speedrunning while other games are not really played anymore.
I think 3D Mario in general is overrated. Odyssey was pretty bland.Odyssey is just a terrible game. Mario 64 is a fantastic game in comparison.
Odyssey is just a terrible game. Mario 64 is a fantastic game in comparison.
"Terrible" might a stretch, but it was pretty lame that the parts I enjoyed the most were the 2D sections. About 90% of the game just felt like a virtual Easter egg hunt."Easter egg hunt" is being kind, the vast majority of the stars(moons) had no thought to them at all, and you often got 3 at once just from getting to the end of an area and fighting the obvious boss.
In 64 ..., finding stars was actually the culmination of some effort, whereas in Odyssey you were actually just finding them by coincidence.
Also I love the edgy contrarians trying to claim that literally any mainline Mario game is "terrible". 64, Sunshine, Galaxy, and Odyssey are all phenomenal games.
The game holds a special place in my heart. It was my first 3-D game and i still remember the first moment coming out of the pipe at the beginning of the game and how enthralled i was with the world. Obviously, the camera didn't age well but I think even to this day the level design is great. It's fairly rated i think
Crash Bandicoot 1 was released before Super Mario 64I didn't know this and looked it up. Crash released in the US sept 9th and Mario 64 released sept 29th.
There should be some difficulty in mastering the controls of a platformer.
Crash Bandicoot 1 was released before Super Mario 64 in the US and is a better game IMO (although I do appreciate SM64s great influence on gaming at the time)Alpha Waves did 3D platforming first. It just sucked ass.
it deserves the praise it gets. i don't think anyone would say it's flawless but it was so groundbreaking and fun, and so many of the flaws ended up adding even more depth to it. easily one of the funnest games to just explore in.How was it groundbreaking when 3D platformers existed before hand and Miyamoto stole the idea for super Mario 64 from Star foxs devs who wanted to make a 3D yoshi platformer!
Miyamoto stole the idea for super Mario 64 from Star foxs devs who wanted to make a 3D yoshi platformer!If this is even true, I still couldn't give a fuck lol
How was it groundbreaking when 3D platformers existed before hand and Miyamoto stole the idea for super Mario 64 from Star foxs devs who wanted to make a 3D yoshi platformer!
How was it groundbreaking when 3D platformers existed before hand and Miyamoto stole the idea for super Mario 64 from Star foxs devs who wanted to make a 3D yoshi platformer!
I always thought of SM64 and Sunshine as the worst Mario games (mainline games anyways, not including the sports or spin-off series obviously). Not bad necessarily, just not as good as everything that proceeded and succeeded them. So I guess in that sense, it is overrated.
^ yeah mario has been a consistently awesome franchise throughout the years. The only series in video game history that rivals it is zelda i think and even that has a couple stinkers
I'd say fairly rated. I've never been super into it because it didn't feel like a Mario game to me, so as a Mario game I was always "meh" about it. That being said, it nailed being a 3D platformer (early 3D jank aside) and set the standard and codified how games would be going forward, much like the original SMB. Take a look at something like Bubsy 3D which came out around the same time to see how absolutely awful a 3D platformer can be at that time when made by people that didn't know how to do it lol A lot of games built on that foundation.
Crash 1 broIs a completely different kind of game than Mario 64. Crash is a completely linear game. Mario 64 has open levels with different objectives.
It's certainly not OOT levels, but I always preferred Sunshine, even with it's faults I loved the vibe.
By the way has anyone played the DS version recently? I did play it back when the DS was first released but I don't really remember it. It doesn't have the nostalgia factor that the N64 version does, but there may be some improvements
something I really noticed is how much the fun goes up when you learn speedrunning tricks. I'm not even talking about BLJs, just tricks to help you traverse the levels faster and get certain stars more quickly.
By the way has anyone played the DS version recently? I did play it back when the DS was first released but I don't really remember it. It doesn't have the nostalgia factor that the N64 version does, but there may be some improvements
Because the hard part about game development isn't the idea, it's the implementation.They made croc but they werent allowed to make a 3D platformer for Nintendo.
I ended up using the d-pad in all future Crash games because it offers more precision, I don't mind at all that the first game has no analog controlIt wasn't until late 6th generation that i think analog controls really improved.
It wasn't until late 6th generation that i think analog controls really improved.The early Tony Hawk games had 100% digital controls, so there was no benefit to playing them with a thumbstick anyways.
Like yourself, I'd find myself using d-pad in games. Tony hawk games are hard to be precise with analog until like underground.