I've finally finished Twilight Princess! What an incredibly long game, by far the longest in the series so far. I left the game paused for long periods of time so my in game timer isn't accurate (it says 67 hours lmao) but I'd bet it likely took in the 25-30 hour range. Most of the game wasn't pointless filler either, so I can respect that.
The seventh dungeon was great both in its concept and its delivery as a dungeon. The item (Double Clawshots) added a surprisingly fun new gimmick to an age old item in the series. I absolutely love the boss, Argorok, even if he is a bit too easy. Very good idea to have his presence continuously known and seen as you compete that dungeon.
The eighth dungeon, however, was pretty uninteresting. Leading the Sols away from the giant hands that chase you was one of the most tense things in the series so far, but not particularly fun.
The boss of that dungeon, Zant, was very well designed though.
The ninth and final dungeon was short but sweet.
Defeating King Bulblin for the fourth time
was a great way to unexpectedly wrap up a character arc that you didn't expect needing wrapping up. I also loved when
the group from Telmas's bar comes to save you
.The final boss lacks difficulty but feels fulfilling to complete nevertheless.
One minor thing I've noticed are the sound effects. The quality ranges from great to poor. I have a new surround sound system which might be the reason I've noticed it so much, but some sound effects are clearly reused from Wind Waker (not necessarily a bad thing). The sound effects of armour falling off Argorok (the boss of the seventh dungeon) sound very similar to the barrel smashing sound from Donkey Kong 64, to the point where I think it straight up was the same one. It's a very distinct sound, and I'm kind of amazed I've noticed that.
The game doesn't do the best job at tying up loose ends, or meaningfully connecting it to previous storylines. The revelation that
Midna is the princess of the Twilight Realm
was presented as if it's a major spoiler, when really it seems like a basic assumption from the start of the game.
The Fused Shadows getting used a few times in the last minutes of the game only to be destroyed makes me question why they even bothered using them, or instead Zant should have destroyed them after the third dungeon.
The nmotivation that Zant gives for trying to conquer Hyrule (
he was only being a servant to the Twilight Royal Family in an attempt to become part of that family
) was really weak, and made even worse by
the subversion of the expectation that Zant was a badass when in reality he's an unstable silly idiot
. I did catch an intersesting line from Midna, though, where she says that
her people long awaited a hero to arrive as a "divine beast", which makes me wonder if the naming of the divine beasts in Breath of the Wild was deliberate
.
Overall, while very flawed in regards to weaving together a meaningful or intellectually stimulating story, Twilight Princess manages to be an incredible game. The graphics were beautiful for a Gamecube game, and aside from the terrible 480p resolution I've had to endure, it stills holds up well. They took bold risks by introducing a ton of new items, or by making new changes to items we've seen in many previous Zelda games, and generally they were a major hit. Lastly, Hyrule had never come even close to being as expansive and full of life as it did in Twilight Princess. What a wonderful game.
To update my ranking of the series so far:
-
OoT
-
MM
-
ALttP
-
TP
-
WW
-
OoS
-
OoA
-
MC
-
LA
-
AoL
-
LoZ
-
FSA
I'll begin Phantom Hourglass this evening. This is very unfamiliar territory to me, as I've only played through it and Spirit Tracks once, back when each game released (and Phantom Hourglass released 17 years ago already!). I remember not liking PH at all, but I'm willing to give it a fresh and fair new opinion all these years later.
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