I've just finished Four Swords Adventures.
This game absolutely lacked the luster that any of the previous games had. That being said, it felt like it improved in levels 6, 7, and 8. Otherwise I just came to accept the format of the game.
The absolute biggest issue with the game is that it generally lacks proper puzzle solving like nearly every other Zelda game. The final stage of Level 8 was a great exception to that, where it utilized nearly all the items you can collect throughout the game in by far the most creative ways shown so far. There was one puzzle I had to look up how to solve (involving picking up a Link in the light world while one is in the dark world, which was absolutely not intuitive at all), but otherwise they were pretty clever.
The format of the game being stage based makes sense only in a multiplayer context, which I will admit is the target context of this game. Regardless, my previous complaint about how varied the stage length is still carries as valid. The shortest stage took likely about 15 minutes whereas there were a handful that took well over an hour. The final stage was a long one, which was fully appropriate given that it needed to be a big finale.
The story was terrible up until the last few levels. Ganondorf being mentioned but not directly seen added a lot of mystery to the story and his character. Ultimately though there never felt like proper closure to the story. It's jarringly mindless. I don't think I can continue thinking that this game is in any way canon to the overall Zelda timeline, regardless of what Nintendo or other fans might say. This can join the likes of Four Swords and Triforce Heroes as far as I'm concerned.
The best thing about the game was the music. I loved the remade NES and ALttP music. I mentioned before that one track that really stood out was the Death Mountain music from the original NES Zelda. I'm pretty sure this music didn't appear in another Zelda game again until Breath of the Wild in 2017, which is impressive that they included it. I also liked before versions of the ALttP Dark World theme; one was played in Level 6, and a different more wintery one was played in Level 7.
I could see this game being a LOT more fun when played with 3 others in multiplayer. There are a lot of opportunities to communicate and give each other directions or support, which would be a blast. For single player though, the controls to work with all 4 Links at the same time were a bit tricky to get used to, but by around halfway through the game I had mastered using the C stick to quickly sort the Links into their different lineups to coordinate attacks. It vaguely kind of felt like playing Pikmin.
I'll start Minish Cap this evening. I'll have to bust out my actual GameCube (I played WW and FSA on my Wii) to connect Minish Cap to my Game Boy Player on the GameCube. I might also play it a bit on my good old GBA SP. The only Zeldas I'll be forced to play on a handheld will be the DS ones and ALBW on the 3DS.
Here's my updated ranking for the series. It shouldn't come as a surprise where I've placed FSA, but I will again admit that I'm only ranking it based on the single player experience.
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OoT
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MM
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ALttP
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WW
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OoS
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OoA
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LA
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AoL
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LoZ
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FSA
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