I'm going to replay all the Zelda games in release order this year

Poll of the Day

Salrite posted...
That's actually really good to hear. I was concerned the ability would be a gimmick and there'd be a really small amount of objects and only a handful of useful ones, mostly being either very niche or "joke objects".

Gonna skip over your spoilery segments because I still need to play it, but I'd like to hear how well the mechanics turn out further into it.
Yeah, the problem with Echoes isn't a shortage; it's an excess. There are a lot of Echoes, most of which have some unique property (I've not experimented with the various pots enough to know whether they're interchangeable or not), so there are reasons to use (almost) all of them - though I ended both my 100% playthroughs with a bunch of echoes I'd never used, and a bunch more only used once, with maybe 10% in frequent use.

The interface for Echoes is the same "quick" menu as in BotW and TotK - hold a direction button and scroll through a one-dimensional list (which can be sorted in various ways, which, like the TotK arrow fusing, helps, but not quite enough) - fine up to around 15-20 items, but increasingly clunky after that.