Cruddy_horse posted...
I realize you acknowledge it a little but none of it is any more complicated than the some of the classic FF systems including those in the OG FF7
OG FF7 had attack, magic/summon/skill (which were basically just alternate ways of dealing damage), and use item. It was seriously not a complex system, to the point where it would be considered underdone by modern RPG standards. Contrast that with, say, the Kiseki/Trails series, which is one of the last bastions of turn-based combat JRPGs; those games have much higher complexity than any of the "classic" (i.e. FFX and earlier) Final Fantasy games, yet they're still amazingly fun games.
Cruddy_horse posted...
I think this comes across as being heavily biased and looking for things to complain about because you're not used to them or you were looking to dislike them in the first place
And as soon as you start dictating to me why I dislike a game, you immediately start losing my respect.
No, chief, this was not me "wanting to dislike the game" or "not being used to it" - again, I played another Squeenix remake with a similar real-time 3D battle system at the exact same time and I fuckin' loved it. And trust me, I really did want to like FF7R as well. I've been hoping for an FF7 remake for decades now and I really wanted this one to be good and was disappointed it wasn't.
Like, seriously, I'm "biased"? Biased in favour of what?
Cruddy_horse posted...
like the fact you're complaining that HARD MODE, the mode you only unlock after beating the game atleast once, expects you to have learned the system and play well, like no shit?
Playing the system "well", in this case, means a blocky, unfluid experience that isn't fun, because you're constantly having to shift characters and gameplay styles and can never get a decent rhythm going, because the game can't decide whether it wants you to dick around in sub-menus for a few minutes or play a GoW-style beat-'em'up.
Cruddy_horse posted...
Half the things you listed are optional Materia which are by no means required
Literally a single thing I mentioned had to do with materia.
Cruddy_horse posted...
Pressure/Stagger is pretty much the same thing as weakness exploiting, and you don't need to memorize enemy weaknesses because that's literally one of the first Materia you can get automatically does it once you scan them and you can permanently view it for free after
I said "learn", not "memorize". What I mean by that is whenever you enter into a new area, you need to reconfigure your materia because you're set up to cast, say, fire and ice when the enemy is weak to thunder or some shit like that.
And yeah, you can avoid doing that if you don't mind your fights being long, tedious, and annoying.