Final Fantasy hasn't looked good in 20 years.2003?
2003?I randomed a value.
Final Fantasy hasn't looked good in 20 years.
The soundtrack for the first one still impresses the shit outta meThe soundtrack for the first one was probably the only thing that impressed me about it.
The soundtrack for the first one was probably the only thing that impressed me about it.
Well... OK, that's not 100% fair, the ambience and graphics were pretty fuckin' amazing at points.
I thought the battle system was greatMaybe it's just that I haven't played a Final Fantasy game since X on the PS2 years ago, but it just struck me as trying to do too much.
I thought Remake was on Xbox now
The year of X-2; Yuna did look good.
Maybe it's just that I haven't played a Final Fantasy game since X on the PS2 years ago, but it just struck me as trying to do too much.
Throughout the game you switch between four characters in your party who have four completely different fighting styles, which you have to learn the nuances of if you want to be effective with them. Switching between them is pretty much mandatory, especially on hard mode, both because the AI your teammates use is dumb as a bag of hammers and because the enemy AI focuses on whoever the player-controlled character is. Each character has their normal attacks, their special ability (like Cloud's punisher stance or Barrett's overcharge), the skills you learn from each weapon (which have to be unlocked by playing a certain way with that weapon); you have to manage their ATB gauge, dodge, guard, or parry enemy attacks at the right moment, figure out when to time your abilities to avoid getting interrupted by the enemy (which, bizarrely, still burns the ATB charge but doesn't trigger the ability); you have to learn what enemies are weak to what attributes and manage your materia accordingly, figure out how to pressure/stagger them... like, it's just trying to do too much and involves too much micromanaging.
If the game had wanted to focus on a solid, flowing real-time combat experience in the vein of something like God of War, I could get behind that, but it doesn't because you spend too much time dicking around in menus during the fight. If it wanted to focus on a more tactical, cerebral, group-based combat, I think that would have been ideal because it's the closest to the original's turn-based combat (a mechanic that's no longer de rigueur, and more's the pity, but whatever), but it doesn't because your AI-controlled allies are morons and also won't use most of their abilities unless you're controlling them. Instead, it tries to blend all those elements together and just feels worse for it.
Final Fantasy hasn't looked good in 20 years.
I realize you acknowledge it a little but none of it is any more complicated than the some of the classic FF systems including those in the OG FF7OG FF7 had attack, magic/summon/skill (which were basically just alternate ways of dealing damage), and use item. It was seriously not a complex system, to the point where it would be considered underdone by modern RPG standards. Contrast that with, say, the Kiseki/Trails series, which is one of the last bastions of turn-based combat JRPGs; those games have much higher complexity than any of the "classic" (i.e. FFX and earlier) Final Fantasy games, yet they're still amazingly fun games.
I think this comes across as being heavily biased and looking for things to complain about because you're not used to them or you were looking to dislike them in the first placeAnd as soon as you start dictating to me why I dislike a game, you immediately start losing my respect.
like the fact you're complaining that HARD MODE, the mode you only unlock after beating the game atleast once, expects you to have learned the system and play well, like no shit?Playing the system "well", in this case, means a blocky, unfluid experience that isn't fun, because you're constantly having to shift characters and gameplay styles and can never get a decent rhythm going, because the game can't decide whether it wants you to dick around in sub-menus for a few minutes or play a GoW-style beat-'em'up.
Half the things you listed are optional Materia which are by no means requiredLiterally a single thing I mentioned had to do with materia.
Pressure/Stagger is pretty much the same thing as weakness exploiting, and you don't need to memorize enemy weaknesses because that's literally one of the first Materia you can get automatically does it once you scan them and you can permanently view it for free afterI said "learn", not "memorize". What I mean by that is whenever you enter into a new area, you need to reconfigure your materia because you're set up to cast, say, fire and ice when the enemy is weak to thunder or some shit like that.
When are they going to stop calling it a remake?