Unity is going to start charging devs per install

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Poll of the Day » Unity is going to start charging devs per install
Shrek posted...
intentional malice or not, it's not unusual for the c suite to engage in their own insider trading

It's not unusual, but if it becomes too obvious the SEC gets involved, and a lot of people get fucked.

This feels like the sort of situation where a lot of people start sending complaints to the SEC and they ca't really ignore it. Too much of a spotlight sends the cockroaches scurrying.
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ParanoidObsessive posted...
It's not unusual, but if it becomes too obvious the SEC gets involved, and a lot of people get fucked.

This feels like the sort of situation where a lot of people start sending complaints to the SEC and they ca't really ignore it. Too much of a spotlight sends the cockroaches scurrying.
lmao

nothing will happen

the only way you can get hit for insider trading is if you actually admit that's what you did. otherwise, nothing can be done since nothing can be proven.

martha stewart, for example, was recorded talking about it when she did it. that's why she got hit. if that never happened, she would never have gotten caught, even if it was really obvious.
https://www.youtube.com/watch?v=Jne9t8sHpUc
Humble seems to have bundles as introduction to 4 game development environments/engines right now and the Unity one is very clearly doing by far the worst in sales.
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Shrek posted...
...you don't lie about it coming from your company, fool.


Citation needed.
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Revelation34 posted...
Citation needed.

Lie about a bomb threat coming from some nebulous stranger=Free sympathy points from the general public for being so cruelly mistreated, offsetting whatever PR disaster you're dealing with

Lie about a bomb threat coming from one of your employees=Paint yourself as a bad enough employer to push your employees to such an extreme, especially in a context where public image is already really bad, most likely just doubling down on the bad PR

One has potential benefit, the other risks making it worse. That doesn't mean they can't do it, but it would be a particularly bad idea.

Nichtcrawler-X posted...
Humble seems to have bundles as introduction to 4 game development environments/engines right now and the Unity one is very clearly doing by far the worst in sales.

And given that I believe the Unity one launched before all this nonsense, I'm guessing many of those sales are regretting it.
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https://twitter.com/Terraria_Logic/status/1704227519027651016?t=lPQv4u9Vz5cPofHiKRtH-Q

Nice.
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What would Bligh do?
Godot looking pretty good, I'm writing a networking framework to use with it right now.

Using the new QUIC protocol.
Blue_Thunder posted...
https://twitter.com/Terraria_Logic/status/1704227519027651016?t=lPQv4u9Vz5cPofHiKRtH-Q

Nice.

Very nice.
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https://www.youtube.com/watch?v=eQK23sAJ2y8

TL;DW: An app marketing/monetization company formerly friends with Unity has released an skeleton project on Github with the end goal of being able to convert Unity code and projects into projects compatible with other game engines, with the help of AI and the general public.
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I really hope that comes together, because that's just beautiful.
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Blue_Thunder posted...
released an skeleton project on Github

with the end goal of

with the help of AI

https://github.com/ProjectUnifree/unifree
Use ChatGPT to translate .cs files into Godot scripts and Unreal 3D classes. Here is how sample translation looks:

launch.sh (or launch.bat on windows) is the main script that downloads Unifree code, installs a python virtual environment, installs dependencies and launches the main program

This is cool and all, but actually what toilet idea nonsense am I looking at? Chat GPT/AI cannot be used like this. Why does it need a python virtual environment? Write a parser and converter.

Why would you use AI to convert C# into gdscript, instead of using the C# version of godot?????

Weird

This is like writing a PS1 emulator, but instead of writing the emulator, you set up an AI and chatgpt in a way that might write a PS1 emulator one day

See even when they're trying to help CEOs are just total intrusive twits
Well, thanks to Unity's recent foray into abysmal stupidity, I made about 300 bucks from the stock market, and probably could have made more if I acted a little faster or poured more money. Still, like with Acti-Blizz a couple years ago, it's akin to being paid to flip the bird at a company over its bad decisions.
http://i207.photobucket.com/albums/bb179/EntityXIII/entityfn7.jpg
Yellow posted...
https://github.com/ProjectUnifree/unifree

This is cool and all, but actually what toilet idea nonsense am I looking at? Chat GPT/AI cannot be used like this. Why does it need a python virtual environment? Write a parser and converter.

Why would you use AI to convert C# into gdscript, instead of using the C# version of godot?????

Weird

This is like writing a PS1 emulator, but instead of writing the emulator, you set up an AI and chatgpt in a way that might write a PS1 emulator one day

See even when they're trying to help CEOs are just total intrusive twits
yeah I really don't know why they would convert c# to gdscript. for one there's a ton of c# features not supported in gdscript

also for some reason with the influx of unity refugees there's this whole thing about gdscript vs c# on the subreddit now

I'm not talking about how catering to gdscript comes with a performance downgrade to c# cause that's real (there's solutions and gdscript is useful for amateur hobbyists which is a big part of the godot audience regardless but it would be nice if they fixed it)

but just, like, for some reason people are saying to move over to gdscript

why? I've been using Godot with c# this whole time. there's no reason to move over if you're already using c#

plus (hopefully) no one should care about more tutorials being in gdscript.. it's really easy to just convert the two

but yeah for some reason, coming from probably gdscript users, too many are saying you should use gdscript even partially like no, you don't need to
kriem
And they've walked it back. No more retroactive application, ToS protections, no fee at all for Personal users, doubled the cap for Personal from $100k to $200k, and Pro/Enterprise users pay the lesser of 2.5% of their revenue or a flat fee per install, based on self-reported data, and only starting after $1 million. Roughly as expected, since this looks significantly more reasonable next to the outlandish original proposition than it would in a vacuum, and I'm guessing the executives bought back their shares before making this announcement. I guess we'll see if they burned too many bridges with the original proposition to win people back.
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grimhilde00 posted...
yeah I really don't know why they would convert c# to gdscript. for one there's a ton of c# features not supported in gdscript

also for some reason with the influx of unity refugees there's this whole thing about gdscript vs c# on the subreddit now

I'm not talking about how catering to gdscript comes with a performance downgrade to c# cause that's real (there's solutions and gdscript is useful for amateur hobbyists which is a big part of the godot audience regardless but it would be nice if they fixed it)

but just, like, for some reason people are saying to move over to gdscript

why? I've been using Godot with c# this whole time. there's no reason to move over if you're already using c#

plus (hopefully) no one should care about more tutorials being in gdscript.. it's really easy to just convert the two

but yeah for some reason, coming from probably gdscript users, too many are saying you should use gdscript even partially like no, you don't need to
A serious effort would come in the form of an asset import plugin. Or import support. Hell, it's open source, just do it there. But yeah think combining Python, AI, and ChatGPT for such a simple task is such a terrible approach that I would be more annoyed if this became the norm.

Sorry to the long-time gdscript users, but your cute little language is waaay less relevant than .NET. There's a lifetime of .NET libraries and only a small handful of features for gdscript.

Programmers are smart, but often make terrible decisions because they have a lot of sunken cost fallacy going on.
Yellow posted...
A serious effort would come in the form of an asset import plugin. Or import support. Hell, it's open source, just do it there. But yeah think combining Python, AI, and ChatGPT for such a simple task is such a terrible approach that I would be more annoyed if this became the norm.

Sorry to the long-time gdscript users, but your cute little language is waaay less relevant than .NET. There's a lifetime of .NET libraries and only a small handful of features for gdscript.

Programmers are smart, but often make terrible decisions because they have a lot of sunken cost fallacy going on.
I think gdscript users are mainly just hobbyists (which I am too for game dev so no knock on that!), most Godot users are since the industry is unity or unreal. but I saw someone say they couldn't understand what an interface vs a class is so that gives you an idea lol

though I have seen others say it's nice for prototyping quickness then switch over or combine the two, idk don't care much for it and never saw the need

but yeah c# obviously has way more going for it, just Godot has a lot of amateur audience which isn't necessarily bad, it's approachable, but yeah
kriem
Poll of the Day » Unity is going to start charging devs per install
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