intentional malice or not, it's not unusual for the c suite to engage in their own insider trading
It's not unusual, but if it becomes too obvious the SEC gets involved, and a lot of people get fucked.lmao
This feels like the sort of situation where a lot of people start sending complaints to the SEC and they ca't really ignore it. Too much of a spotlight sends the cockroaches scurrying.
...you don't lie about it coming from your company, fool.
Citation needed.
Humble seems to have bundles as introduction to 4 game development environments/engines right now and the Unity one is very clearly doing by far the worst in sales.
https://twitter.com/Terraria_Logic/status/1704227519027651016?t=lPQv4u9Vz5cPofHiKRtH-Q
Nice.
released an skeleton project on Github
with the end goal of
with the help of AI
Use ChatGPT to translate
.cs
files into Godot scripts and Unreal 3D classes. Here is how sample translation looks:
launch.sh
(orlaunch.bat
on windows) is the main script that downloads Unifree code, installs a python virtual environment, installs dependencies and launches the main program
https://github.com/ProjectUnifree/unifreeyeah I really don't know why they would convert c# to gdscript. for one there's a ton of c# features not supported in gdscript
This is cool and all, but actually what toilet idea nonsense am I looking at? Chat GPT/AI cannot be used like this. Why does it need a python virtual environment? Write a parser and converter.
Why would you use AI to convert C# into gdscript, instead of using the C# version of godot?????
Weird
This is like writing a PS1 emulator, but instead of writing the emulator, you set up an AI and chatgpt in a way that might write a PS1 emulator one day
See even when they're trying to help CEOs are just total intrusive twits
yeah I really don't know why they would convert c# to gdscript. for one there's a ton of c# features not supported in gdscriptA serious effort would come in the form of an asset import plugin. Or import support. Hell, it's open source, just do it there. But yeah think combining Python, AI, and ChatGPT for such a simple task is such a terrible approach that I would be more annoyed if this became the norm.
also for some reason with the influx of unity refugees there's this whole thing about gdscript vs c# on the subreddit now
I'm not talking about how catering to gdscript comes with a performance downgrade to c# cause that's real (there's solutions and gdscript is useful for amateur hobbyists which is a big part of the godot audience regardless but it would be nice if they fixed it)
but just, like, for some reason people are saying to move over to gdscript
why? I've been using Godot with c# this whole time. there's no reason to move over if you're already using c#
plus (hopefully) no one should care about more tutorials being in gdscript.. it's really easy to just convert the two
but yeah for some reason, coming from probably gdscript users, too many are saying you should use gdscript even partially like no, you don't need to
A serious effort would come in the form of an asset import plugin. Or import support. Hell, it's open source, just do it there. But yeah think combining Python, AI, and ChatGPT for such a simple task is such a terrible approach that I would be more annoyed if this became the norm.I think gdscript users are mainly just hobbyists (which I am too for game dev so no knock on that!), most Godot users are since the industry is unity or unreal. but I saw someone say they couldn't understand what an interface vs a class is so that gives you an idea lol
Sorry to the long-time gdscript users, but your cute little language is waaay less relevant than .NET. There's a lifetime of .NET libraries and only a small handful of features for gdscript.
Programmers are smart, but often make terrible decisions because they have a lot of sunken cost fallacy going on.