Apparently they're saying this applies retroactively to games already released?
LMAO they are so fucked. No way is that legal.
So if you uninstall something and reinstall it, that's a fee? If you install it on a new computer with the same account is that a fee? Can the fee grow past the purchase amount of the game?
First one no second one yes.There was a really simple solution that everyone was happy with, charge a fee per purchase.
Because theyre looking for ways to track peoples computers. Guarantee you its not the only telemetry theyre taking.A) The devs are, unless it's on the same computer B) Rev specified only after I had posted that.
A) youre not paying the fee.
B) read the entire topic. Theyve already clarified about reinstallations.
This is so flagrantly fucking illegal, especially the retroactive part.It's completely legal. No reason why you cannot charge per-install for the use of your software assuming the software licensing agreement includes this in it at time of purchase or the software licensing agreement is updated and the customer agrees to the updated agreement.
They need to be sued into the ground.
Apparently the CEO was the same guy that did really shady shit at EA and got fired there, too. And just before making this announcement, sold off a ton of Unity shares in what is so-totally-not-insider-trading.
But we can't jail criminal CEOs for...unspecified reasons....
Godot seems fine, I enjoy playing Dome Keeper.If we had .NET instead of Mono we could start using Microsoft's ML.NET, which is machine learning that doesn't rely on the Python tumor.
It's completely legal. No reason why you cannot charge per-install for the use of your software assuming the software licensing agreement includes this in it at time of purchase or the software licensing agreement is updated and the customer agrees to the updated agreement.
If we had .NET instead of Mono we could start using Microsoft's ML.NET, which is machine learning that doesn't rely on the Python tumor.
Imagine actually releasing a game on steam that uses machine learning. Should have been possible by now, right?
I'm personally not interested in any of the suggested machine learning for videogames, so it's all whatever to me.AI is useful for more than paywalled websites running on GPU farms. Examples;
Infinite pointless dialogue just doesn't spark imagination.
I'm going back to QBasic... no game needs to be more than 45kb anywaysI wrote a pokemon fangame in BASIC, lol. Global variables only, one file.
I wrote a pokemon fangame in BASIC, lol. Global variables only, one file.
samesies! and bombermanLink?
Why would they say install instead of purchase? Reeks of genius CEO activity, coming at problems from a new angle.Personally it feels like they're targeting F2P with this.
Ancient. I do have the floppy disks but I don't have a 3.5" readerAssuming there's anything still on them. I came across some old floppies a few years ago with some random junk on them that I tried to transfer while I still had access to a floppy drive and about 90% of them had already lost everything that was on them.
A) The devs are, unless it's on the same computer B) Rev specified only after I had posted that.Godot 4 moved over to .NET
I'm looking at Godot and they unfortunately still use Mono instead of properly supporting .NET. But I see the way the winds are blowing.
Literally leaves devs the incentive to take old games down.
Oh, Godot actually uses .NET. Ok... my new engine of choice?oh lol I see you got there
oh lol I see you got thereYeah I'm really happy with it, it's what Unity should have done for a while. I won't know how much I like it until I try it out.
Personally it feels like they're targeting F2P with this.
Installs would include F2P games with microtransactions, where as purchases I imagine wouldn't unless you made some sort of sub-clause to rope them in. Not to mention the majority of F2P player base doesn't ever do any purchases, so using installs could produce a significantly larger revenue stream.
Trolls who hate a game company can now uninstall and reinstall a game infinitely and cost devs moneyI can finally get revenge at Niantic for increasing the cost of remote raid passes :)
This is insane bullshit
An enemy that fights and learns from you the more you play against it.
Yeah I'm really happy with it, it's what Unity should have done for a while. I won't know how much I like it until I try it out.
It's not unthinkable that I release a free game that goes viral and 200,000+ people download it (that's kind of the goal), so I'd rather not have to worry about suddenly owing $20,000 out of nowhere
This is just such an easy to exploit concept, that I cannot imagine anyone at Unity would not foresee it...
they aren't the ones being hurt, so they have little incentive to see it as a problem
They are opening the doors for accusations of false inflated install numbers and making it so outside forces can actually artificially inflate those numbers, is just asking to have your reputation destroyed.
Given that the CEO has been selling off a bunch of his shares lately, I think a destroyed reputation might be exactly what they're going for.