You get a good glimpse of what could be in the demo. Like the only mission that is kill the boss instead of kill every single enemy as a mission objective.
The RTSJRPG mixture was cool but, like I guess I did in old JRPGs, I just spammed Assassinate on every enemy after a status effect spell and could one-shot everything, two-shot for boss health barsand I did that for 20+ hours and very rarely used another attack.
Really hope to see another game with a similar system thats more fleshed out. So many things wrong with diofield, but cool idea.